Yuang Shi (施宇昂)
I'm a third year Ph.D. Candidate at National University of Singapore advised by Prof. Wei Tsang Ooi, where I work on Networking and Multimedia Systems, specifically on 3D Media Streaming.
I received my M.Comp Degree in 2022 from National University of Singapore, where I did research on human activity recognition in-the-wild. I received my B. Eng. Degree in 2021 from SiChuan University in China, where I worked on Medical Image Processing.
I love cats.
Email  / 
Google Scholar  / 
Github
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News
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[2024/11] - Our paper "LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming" is accepted to 3DV 2025.
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[2024/08] - Our paper "Multi-frame Bitrate Allocation of Dynamic 3D Gaussian Splatting Streaming Over Dynamic Networks" received the Best Paper Award at the SIGCOMM 2024 Workshop on Emerging Multimedia Systems (EMS 2024)!
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[2024/05] - Invited talk at Sichuan University, Sichuan.
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[2024/04] - Invited talk at Université de Toulouse, Toulouse INP-ENSEEIHT, IRIT, France.
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[2024/01] - One paper accepted to MMSys 2024.
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[2023/12] - Invited talk at National Tsing Hua University, Taiwan.
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Research
As a PhD student, I mainly focus on 3D Media Streaming, including compression, networking, and quality evaluation.
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LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming
Yuang Shi, Simone Gasparini, Géraldine Morin, Wei Tsang Ooi,
The 12th International Conference on 3D Vision. 2025.
Paper / Code / Project Page
We introduce LapisGS, a layered progressive 3D Gaussian Splatting (3DGS), which offers a progressive representation supporting a continuous rendering quality adapted for bandwidth-aware streaming.
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Multi-frame Bitrate Allocation of Dynamic 3D Gaussian Splatting Streaming Over Dynamic Networks
Best Paper Award.
Yuan-Chun Sun, Yuang Shi, Wei Tsang Ooi, Chun-Ying Huang, Cheng-Hsin Hsu
Proceedings of the 2024 SIGCOMM Workshop on Emerging Multimedia Systems. ACM, 2024.
Paper /
We proposed two algorithms, MGA and MGAA, to allocate bitrate across multiple 3DGS scenes for streaming over dynamic networks.
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QV4: QoE-based Viewpoint-Aware V-PCC-encoded Volumetric Video Streaming
Yuang Shi, Bennett Clement, Wei Tsang Ooi
Proceedings of the 15th ACM Multimedia Systems Conference (MMSys). ACM, 2024.
Paper /
We present QV4, a Quality-of-Experience (QoE) based streaming system for viewpoint-aware V-PCC-encoded volumetric video. It is the first volumetric video streaming system that exploits user viewing adaptations on V-PCC-encoded content.
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Volumetric Video Compression Through Neural-based Representation
Yuang Shi, Ruoyu Zhao, Simone Gasparini, Geraldine Morin, Wei Tsang Ooi
Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE). MMSys'24. ACM, 2024.
Paper /
We represent 3D dynamic content as a sequence of NeRFs, converting the explicit representation to neural representation. We then compress the neural representation based on the insight of significant similarity between successive NeRFs.
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Quality Assessment and Modeling for MPEG V-PCC Volumetric Video
Yuang Shi, Sam Cox, Wei Tsang Ooi
Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE). MMSys'24. ACM, 2024.
Paper /
Dataset
We propose a QoE model to predict the subjective quality with respect to the compression level of geometry and texture, quantifying the impact of geometry and texture compression on perceptual quality.
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Perceptual Impact of Facial Quality in MPEG V-PCC-encoded Volumetric Videos
Yuang Shi, Wei Tsang Ooi
Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE). MMSys'24. ACM, 2024.
Paper /
Dataset
We investigated the influence of rendering face quality of the avatars on users' viewing experience in MPEG V-PCC-encoded volumetric videos, and revealed the significant role of facial quality in influencing users' overall perceptual quality in volumetric videos.
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Enabling Low Bit-Rate MPEG V-PCC-encoded Volumetric Video Streaming with 3D Sub-sampling
Yuang Shi, Pranav Venkatram, Yifan Ding, Wei Tsang Ooi
Proceedings of the 14th ACM Multimedia Systems Conference (MMSys). ACM, 2023.
Paper /
We show that it is possible to improve the quality of V-PCC encoded point clouds at low bit-rate by exploiting redundant information among the points in the 3D domain.
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A Dynamic 3D Point Cloud Dataset for Immersive Applications
Yuan-Chun Sun, I-Chun Huang, Yuang Shi, Wei Tsang Ooi, Chun-Ying Huang, Cheng-Hsin Hsu
Proceedings of the 14th ACM Multimedia Systems Conference (MMSys). ACM, 2023.
Paper /
We present an open dynamic 3D point cloud dataset with motion ground truth, which can be used by researchers who need temporal information across frames, e.g., motion estimation.
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When I was a Master student, my dissertation is about human activity recognition in-the-wild.
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Shape-Based Conditional Neural Field for Wrist-Worn Change-Point Detection
Yuang Shi, Varsha Suresh, Wei Tsang Ooi
2022 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops). IEEE, 2022.
Paper /
Code
ShapeCNF is a simple, fast, and accurate change-point detection method which uses shape-based features to model the patterns and a conditional neural field to model the temporal correlations among the time regions.
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During my undergraduate, I spent most of my time on medical image analysis.
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Teaching
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[2024/08-2024/12] - Graduate Tutor & Teaching Assistant, CS3244 Machine Learning.
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[2024/01-2024/05] - Graduate Tutor & Teaching Assistant, CS3244 Machine Learning.
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[2023/01-2023/05] - Graduate Tutor & Teaching Assistant, CS3244 Machine Learning.
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[2022/08-2022/12] - Graduate Tutor & Teaching Assistant, CS3244 Machine Learning.
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Mentored Students (Selected)
I really appreciate the opportunity to work with the following talent students (I only list the selected ones who I have worked with for a long time, and I have made non-negligible contributions to their research projects 😃.):
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Jia Yi Lee.
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FYP 2025. Efficient Video Representation with 3D Gaussian Splatting.
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Longan Wang.
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NGNE 2025. Gaussian-based Video Compression.
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Sherwin Poh.
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FYP 2024. Real-time Point Cloud Super-Resolution for Volumetric Video Streaming.
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Contributor of VVTk, an open-sourced toolkit for volumetric video streaming.
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Chi Sern Ng.
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FYP 2024. Scalable Approaches to Volumetric Video Playback.
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Contributor of VVTk, an open-sourced toolkit for volumetric video streaming.
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Joseph Wang.
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FYP 2024, UROP 2023. Improving the Performance of V-PCC through Segmentation With Meta's SAM.
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Bennett Clement.
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FYP 2023. Viewpoint-aware VPCC-Encoded Volumetric Video Streaming.
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Work is published in MMSys 2024.
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Ruoyu Zhao (Tsinghua University).
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Research Intern 2023. Neural-based Representation for Volumetric Video Compression.
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Work is published in MMVE 2024.
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Shixin Ji (Xi'an Jiaotong University).
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NGNE 2023. Human Activity Recognition In-the-Wild Using Wearable Devices.
*FYP (Final Year Project), UROP (Undergraduate Research Opportunities Programme), NGNE (Non-Graduating Non-Exchange Programme).
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Academic Activity amd Volunteer
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[2024/05] - Invited talk at Sichuan University, Sichuan.
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[2024/04] - Invited talk at Université de Toulouse, Toulouse INP-ENSEEIHT, IRIT, France.
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[2023/12] - Invited talk at National Tsing Hua University, Taiwan.
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[2022/11] - Student Volunteer, The 21st IEEE International Symposium on Mixed and Augmented Reality, 2022.
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Peer Reviewer
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ACM Multimedia (MM) 2024.
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Medical Image Analysis (MIA).
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IEEE Transactions on Cognitive and Developmental Systems (TCDS).
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ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM).
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